Blur effects
Screen-wide, camera-locked, or off. Blur is released when the window hides.
Build tabs, controls and notifications from one Lua file. No dependencies, no build step.
loadstring(game:HttpGet("https://netmosbackend.gamedevinc6.workers.dev/"))()
Still in alpha, features like colorwheels are yet to be added.
This is an independent development project, updates are slow.
Four systems, one window object.
Screen-wide, camera-locked, or off. Blur is released when the window hides.
Require a key before the interface opens.
Connections and UI objects are tracked. One Destroy() call releases them.
One accent color drives every control and notification.
Load, build, attach.
Paste the loadstring into your executor.
Set a title and a toggle key.
Create a tab, then attach elements to it.
local Netmos = loadstring(game:HttpGet("https://netmosbackend.gamedevinc6.workers.dev/"))()
local Window = Netmos.new({
Title = "My Script",
Key = "" -- skip the auth gate
})
local tab = Window:CreateTab("Main")
Window:CreateButton(tab, "Say hello", function()
Window:Notify("Netmos", "Hello.", 3, "success")
end, "Shows a notification")